In short, the game isn’t all about killing monsters and grabbing their loot. Role-playing is still important here – there are many characters to interact with, both in the dungeons and the castle, and the story is fairly interesting. For newcomers there’s a well-written tutorial to ease you in, but mastering the controls and combat takes simple practice. While the improvements from the previous game are definitely there, Ultima Underworld II features gameplay that is fairly similar to its predecessor. Other skills, like Swimming, seem completely pointless. While all of the classes have the potential to complete the game, some of their skillsets are less useful to have – the Mage, for example, can open locks and repair items with his spells better than the Tinker. These classes influence in how you approach the game, but overall they are not superbly balanced. The player can choose among eight classes (Mage, Fighter, Ranger, Bard, Druid, Shepherd, Paladin, Tinker) and can customize the class by choice of skill. What’s the same, though, is the claustrophobic atmosphere, which, combined with the 3D engine, succeeds in creating a world as unnerving as the hellish tunnels of Doom II.Ĭharacter creation is fairly straightforward. The plot is more involved, and the graphics improved as well. It’s bigger and more complex, with far greater variety of gamepla. Using the same first-person 3D view pioneered by the original Ultima Underworld, Ultima Underworld II: Labyrinth of Worlds is better in every way. Origin’s Ultima Underworld II has been at the top of the RPG pile back in 1993, and the phrase “It’s good, but not quite Underworld II.” has entered steady usage after the game hit record sales. A benchmark against which all subsequent games in the category are judged. Ultima Underworld II: Labyrinth of WorldsĮvery now and then a game comes along that sets a certain standard.
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